Brenton Goodwin
Brenton Goodwin
Lead Character Artist @ People Can Fly
Brooklyn, NY, United States

Summary

Lead 3D Character and Asset Supervisor with over 17+ years industry
experience in AAA, AA, Indie, VR Games, Film, VFX, Animated Features,
Cinematics, Trailers and TV Commercials.

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Skills

3D ModelingCharacter ModelingDigital SculptingCreature ModelingTexturingGeneralistPre-vizArt Direction

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Keyshot
Keyshot
RizomUV
RizomUV
Mari
Mari
Marmoset Toolbag
Marmoset Toolbag
R3DS Wrap
R3DS Wrap

Reel

Experience

  • Lead Character Artist at People Can Fly US
    New York
    June 2019 - Present

    Lead artist responsible for the development and modelling of 3d real time assets including

    development , implementation and management of technical workflow and production

    pipelines. Collaboration with creative and art directors from concept and implementation of

    3d game assets. Working with other department leads to meet artistic and techninical

    requirements for real time asset and levels.

    Management, professional development and recruitment of an in house and remote

    modelling teams.

    Outsource workflow and management.

  • Character Artist at Defiant Studios
    New York
    January 2018 - April 2019

    Modelling and creation of real time character and environment assets. Responsible for the

    creation and management for internal asset pipelines, lookdev, research and development.

    Managment of internal character art team.

    Projects: Warframe, Internal pitch decks, Unreleased

  • Character Artist at DreamSail Games
    New York City , US
    June 2017 - December 2017

    Responsible for the creation and modelling of 3D real time characters and environmental

    assets for VR. Enemies, modular environmental building kits and hero assets for

    the world of The iOTA Project, a VR Mech combat game using Unreal Engine 4,

    released on Steam.

  • Senior Modeller - Creature Sculpter at Animal Logic
    Sydney, AU
    August 2014 - May 2017

    Modeling and sculpting for feature animation and film VFX, including hard surface and

    organic modeling, set extensions , photogrammetry / LIDAR management and scene layout.

    Collaborating with department heads to develop scenes from pre-production to final render.

  • Asset Lead / Senior 3D Generalist at Plastic Wax
    Sydney, AU
    April 2009 - July 2014

    Creating character, props, vechiles and environmental assets from concept stage through to

    final assembly and render for AAA marketing cinematics and ingame cutscenes. Scene

    layout, animation, motion capture + clean up and cloth simulations.

    Developing and implementing asset pipelines, managing and mentoring internal asset teams.

    Outsource management for external artists.

  • 3D Generalist at Red Cartel
    Sydney
    January 2006 - April 2009

    Modelling, texturing, animation and scene assembly for animations, mobile apps, web

    banner ads and marketing images.