Lead 3D Character and Asset Supervisor with over 17+ years industry
experience in AAA, AA, Indie, VR Games, Film, VFX, Animated Features,
Cinematics, Trailers and TV Commercials.
Lead artist responsible for the development and modelling of 3d real time assets including
development , implementation and management of technical workflow and production
pipelines. Collaboration with creative and art directors from concept and implementation of
3d game assets. Working with other department leads to meet artistic and techninical
requirements for real time asset and levels.
Management, professional development and recruitment of an in house and remote
modelling teams.
Outsource workflow and management.
Modelling and creation of real time character and environment assets. Responsible for the
creation and management for internal asset pipelines, lookdev, research and development.
Managment of internal character art team.
Projects: Warframe, Internal pitch decks, Unreleased
Responsible for the creation and modelling of 3D real time characters and environmental
assets for VR. Enemies, modular environmental building kits and hero assets for
the world of The iOTA Project, a VR Mech combat game using Unreal Engine 4,
released on Steam.
Modeling and sculpting for feature animation and film VFX, including hard surface and
organic modeling, set extensions , photogrammetry / LIDAR management and scene layout.
Collaborating with department heads to develop scenes from pre-production to final render.
Creating character, props, vechiles and environmental assets from concept stage through to
final assembly and render for AAA marketing cinematics and ingame cutscenes. Scene
layout, animation, motion capture + clean up and cloth simulations.
Developing and implementing asset pipelines, managing and mentoring internal asset teams.
Outsource management for external artists.
Modelling, texturing, animation and scene assembly for animations, mobile apps, web
banner ads and marketing images.